S.O.L Search of light
combination of ROGUELIKE and TOWER DEFENSE mechanic
PRESS TO GO TO THE STORE
the game
Engaging Roguelike mechanic in combination to tower defense with a steampunk/dark fantasy style
SOL brings into the video game scenery an innovative genre that combines the roguelike and tower defense in an unique way. The progression during the gameplay creates an immersive experience for the player, who will be discovering the story behind the platform world where SOL is set up.
the game
Engaging Roguelike mechanic in combination to tower defense with a steampunk/dark fantasy style
SOL brings into the video game scenery an innovative genre that combines the roguelike and tower defense in an unique way. The progression during the gameplay creates an immersive experience for the player, who will be discovering the story behind the platform world where SOL is set up.
Buildings are actionable
To destroy enemies and progress in the story. Throughout his adventure, The Stranger must improve the characteristics of his village to defend himself from the attack of the enemy hordes that will attack him every night.
Progressive narrative
Once the village is big enough, the player can send troops to destroy enemies and obtain an item that will allow to level up the village and progress through the adventure , until discovering what lies beyond the the caves.
Gameplay dynamic
The player can activate and upgrade buildings, bring new robots to the village, provide new roles to the robots, explore caves, jump, move items by pushing them, and solve puzzles throughout the story.
Immersive camera movement
3D side-scrolling camera with movement according to the scenario. In the village everything can be seen from far, but when goes into a narrow cave the camera will approach the character.